Video game soundtracks, and a format for adaptive long music

Matt Webb has really been knocking it out of the park lately. His latest is on adaptive long music, with video game music as inspiration:

Although this gives the impression of a formless improvisational process, because of the way the music reacts in real-time to the player’s actions, the underlying structure had to be meticulously planned. If a dramatic sequence suddenly kicks off, the soundtrack switches to something with greater intensity, while a more foreboding sound is required during moments of suspense.

I wonder, when I listen to these soundscapes, whether it would be possible to make an album that is intended to be listened to over a full 24 hours, as a kind of live soundtrack to your life?